Blender 2.8 Game Character Creation

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Below are the top discussions from Reddit that mention this online Udemy course.

Learn to Create Game Characters with Blender 2

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Taught by
Darrin Lile

Reddit Posts and Comments

0 posts • 4 mentions • top 4 shown below

r/blender • comment
1 points • GumGuts

Great work! Try some tutorials! This one is by far my favorite and really helpful. The instructor's great. Post what you come up with!

r/funny • comment
1 points • Taken_4_A_Ride

I am guessing that the knowledge to create the video was attained using something like this course. This teaches pretty basic animation. Nonetheless, more specific animation would take so much more effort since Blender can automate the animation between two separated keyframes in the more traditional way. Then you just make adjustments to the keyframes in the middle to make sure it looks decent.

Edit - actually, the only real differences between this and the Lego Movie is that the Rick Astley characters have elbow, knee, and feet joint movement. The Lego Movie just uses a more rigid style. Whether that is more believable is really eye of the beholder.

r/Unity3D • comment
1 points • Ricardo_PL

About the animations and the steps for going from blender to unity you can check these courses (not really low poly style but Imphenzia mentioned before has that covered).

Blender 2.8 Character Creation

Blender Character Creator V2.0

Good Luck

r/godot • comment
1 points • equalpasta

Yes, I did watch some good tutorials while learning the character creation workflow.

You have the donut tutorial series. Good general intro to Blender.

https://www.youtube.com/watch?v=TPrnSACiTJ4&list=PLjEaoINr3zgEq0u2MzVgAaHEBt--xLB6U

You can follow along in Blender to Grant Abbitt streams. There is some great stuff there.

https://www.youtube.com/watch?v=1ySLSBcSsx4

https://www.youtube.com/watch?v=1ySLSBcSsx4

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And I bought this course on Udemy, which presents a good overview of all the steps in a character creation workflow. I often rewatch the skeleton rigging part when rigging new characters.

https://www.udemy.com/course/blender-28-game-character-creation/

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And generally when you have an overview of all the steps in the process it becomes easier to find tutorials/resource for more specific problems.

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Exporting from Blender to Godot is fairly simple. Found that gltf Separate (.gltf + .bin + textures) works well with Godot. Other than that the "Import hints" here https://docs.godotengine.org/en/stable/getting_started/workflow/assets/importing_scenes.html

has been really helpful to get Godot to detect that an animation should be looping .