Blender 2.8 The complete guide from beginner to pro

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Below are the top discussions from Reddit that mention this online Udemy course.

over the new version of Blender in this complete training from beginner to advanced

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Taught by
Julien Deville

Reddit Posts and Comments

0 posts • 8 mentions • top 6 shown below

r/blender • comment
1 points • TheRunicBear

I’m following a similar route with developing my own game. Found this Blender course on Udemy when trying to learn it and it has been amazingly helpful to go from zero to actually making something passable. Not a bot or an affiliate link, just think the course is awesome and it’s currently on sale for $15.

On the free side of learning Blender, a lot of people watch Blender Guru on YouTube to get started.

Hopefully that helps get you some extra learning resources. Both of those sources cover armatures and animation FYI.

r/blender • comment
1 points • tmj04

Yup! This is the one I followed

r/blender • comment
1 points • TreborOnline

Blender 2.8 The complete guide from beginner to pro | Udemy Tutorial used to create the Robot Model

r/gamedev • comment
1 points • GWinterborn

For your first project, honestly, you’d be better off downloading Blender and spending a month going through a comprehensive course. There are a couple good ones on Udemy that you can buy during a sale or whatever (which they seem to be having now):

Those are good. For even newer stuff for the recent update, there are many YouTube videos covering the new features that would supplement the courses.

Trying to find and work a reliable artist into your structure at this stage, who cares as much as you do for no money, would just be a drawn out pain in the ass. In a month and a half you can know enough about the tools to make art for a first game.

r/computergraphics • comment
2 points • altesc_create

u/IDyeah I recommend starting with a tutorial of the basics for the program itself:

Getting into Blender reminded me of when I started producing music - there are a lot of "here's how to make" tutorials out there, but if you don't know the basics of the program first then you'll waste a lot of time with unnecessary actions and methods when creating outside of those projects, and sometimes even during the how-to projects.

Josh has an interesting walkthrough of how to make a Blue microphone that I recommend looking at:

If you look in some of the comments, people are finding even more efficient ways to create what he is creating in less time. Overall, I recommend finding some in-depth online classes or grouped tutorials that go through each step, like UI, topology, modifiers, materials, etc. and you will probably find yourself becoming more flexible as you learn more and gain a better understanding for each tool. 🔥

r/AskWomen • comment
1 points • street_pop

no problem. Btw what kind of things are you hoping to learn? these are the two courses I've done/currently doing.