Complete Blender Creator
Learn 3D Modelling for Beginners

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Below are the top discussions from Reddit that mention this online Udemy course from Ben Tristem.

This course is continually updated in response to student suggestions - it has been completely updated to Blender 2.

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Taught by Team


Offered by
Ben Tristem

Reddit Posts and Comments

0 posts • 20 mentions • top 20 shown below

r/blender • post
3 points • oh_jaimito
Is this Udemy course a good one for me, a beginner?

or should I save my money and follow some YouTube videos?

r/blender • comment
2 points • n0ahhhhh

I'm taking the Complete Blender Creator course on Udemy right now, and reading or studying or watching tutorials virtually all day every day. I don't feel like I've progressed all that much, but I've definitely learned a lot since I started.

I don't know what I want to achieve with Blender... but it's grabbed me by the balls, and I want to get better at it. Does anyone have any progression tips or exercises I can follow?

r/AskReddit • comment
1 points • BadAtApex

I'm guessing you're using Blender? I was using Blender for 5 years, and learned a lot from this Udemy class, I highly recommend it. Like $13 on sale I think, and if I recall like 60 hours of awesome training. Just remember, there are lots of people that post on /r/unity "what do you think of my FPS" using all free or paid assets. Those people aren't game designers. Using pre-made models and script doesn't make you anything but an unintellectual plagiarist. So find C# tutorials, find 3d modeling/texturing tutorials, etc. (Youtube/Udemy)

r/blender • comment
1 points • glennbax

I've been admiring everyone's work now for a while and would like to contribute. All up, I've been bumbling around on this project for two months, picking up things I had no idea existed at the outset. I'm a little bit proud of the outcome!

This is my first tutorial and I can highly recommend it because of the teaching style. It's not just follow along passively. As soon as I saw we had to model a simple lamp and make it jump, I knew this is what I had to do. The modelling was fine but when it came to the rigging, I was naively in over my head. Having parallel armatures for the arms just wasn't going to work! The initial break was finding a youtube tutorial rigging a similar lamp in 3ds max. I figured blender would have similar controls and found out about bone and object constraints and spent several frustrating weeks playing with these to get the whole thing moving together. A lot of it was trial and error until I found conditions that didn't cause the lamp to explode when constraints were applied and that played nicely with the other parts. It took so long that several times I thought I'd made a breakthrough only to realise this is where I had been a week earlier.

I loved the animation part and could lose hours tweaking on the graph editor. It could be smoother but time to move on - maybe I'll come back to it down the track. The cracking floor was an extra new challenge.

Finally rendered in cycles using sheepit renderfarm as my laptop is the last of the 17" MBPs (2011).

On to learning about sculpting now...

r/low_poly • comment
1 points • studiofume

I bought Complete Blender Creator on Udemy for about $10 about 5 years ago. Good course for newbies.
Later I spent a month on CGCookie cramming everything I could learn about animation. That was really helpful. Now it’s usually YouTube tutorials for very specific things

r/learnblender • comment
1 points • Monosyllabic_Name

I'd heartily recommend this course on Udemy. 10€ for 65 hours (price has always been drastically reduced every time I checked, so don't be bothered by the "this offer will end in 4 days" part). Very thorough in a way that filled a lot of gaps that I had after learning bits and bobs from various YouTube tutorials.

r/blender • comment
1 points • Gavin_Fair

At first i fooled around and tried to reach myself and once i realized i was getting nowhere i bought this course and i’m still doing it. It’s $15 USD and it has 36 hours of lectures so i think it’s a really good deal.

r/gamedev • comment
1 points • bheilig

Not OP here. I've been using this Udemy tutorial and it's great. Only $10!

r/oddlysatisfying • comment
1 points • HarrumphingDuck

I completely understand where you're coming from. I have been using 3ds Max since 4.5 and Blender was weird when I first looked into it. But a professional technical artist I happen to know swears by Blender (and he knows programs I've never even heard of), and convinced me that the recent UI rework in version 2.8 makes it a great time to learn it.

Personally, I'd recommend you check out some tutorials. I've been doing this Udemy course, and I think it's great. I just started modeling the knight piece of the chess set lesson last night.

r/3Dprinting • comment
1 points • VRdad Blender Course:

r/unrealengine • comment
1 points • TurtleMentality

I’m still new to all this myself, but if you do go with blender there is a really helpful course on that teaches it from beginner to in-depth. Look for the ones by

r/blender • comment
1 points • Schrodingers_gato

I'm doing this course now which is pretty comprehensive. obviously wait a short time until it goes on sale for <$20

r/blender • comment
1 points • aayax This one

r/blender • comment
1 points • BigBoyJeb

Oh sorry, the main one for 2.8.

r/gamedev • comment
1 points • AkizaIzayoi

No pixel art experience. But I just want to give an advice:


This might sound like a really vague advice, but try studying 3D modeling. I often preach this in a lot of posts and I will often continue to do so to help others out especially programmers having problems with art: I have classmates who are also computer science students. They barely learned to draw but their 3D models in Blender are so damn good. One of them simply dedicated his time to studying Blender by buying a Blender course in Udemy while one of them got tutored by his friends one on one.

3D modeling is a lot easier than 2D drawing. Although I haven't grasped it that much, I could attest to it. Perspectives, depth, and shading are absent in 3D modeling since you interact with your art directly. Shadows? Lighting is already provided for you in Blender.

So have fun learning Blender. :) Start watching Blender Guru's YouTube tutorials as a beginner. If you want, wait for this course to go on sale and buy it. That's the drawing course that my classmate has been doing.

Good luck and have fun with your art journey!

r/blender • comment
1 points • Oak3nhammer

Look up blender guru on youtube do his "donut" tutorial, i don't know many people who haven't started with that :)

If you want something a little more complete, take a look at this. It says £200 at the moment but keep an eye on it, it drops to £10-20 all the time.

Good luck, stick at it and you'll get the idea :)

r/IndustrialDesign • comment
1 points • TheB-Hawk

Definitely check out some of the blender guru tutorials and make sure you are using the Long-term Support version of Blender (Blender 2.83). I too once struggled with learning blender but since this version released I could not have been happier with it. There's also some really valuable courses on Udemy if you want to invest in learning it - it's long, exhaustive, but definitely worth it. Holy cow it's only $20 right now - that's a steal! (Complete Blender Course) Good luck!

r/blenderhelp • comment
1 points • CitizenTurin

GameDev.Tv's course on Udemy will take you through from the very basics to more complicated stuff. They also have a great community so you can see what other beginners following the same course are making and get help specific to the course etc.

r/gamedesign • comment
1 points • karaokelove

Don't start a company, at least not yet. Just focus on making some simple games. Try to get a few games on the app stores or Steam. You can do this as a Sole Proprietor.

If you're successful and want to move forward with creating a company, you can establish an LLC. You can do this yourself through Legal Zoom, but I recommend hiring a good CPA who can help you set it up and manage it. Small business taxes can be a nightmare but a good CPA can handle a lot of that for you.

As far as tips for making games, that depends on how much experience you have. I'm a huge fan of Ben Tristem's courses on Udemy. Here is a link to his course on making 3d games, though he also has one on 2d games. The prices are stupidly high right now but they go on sale regularly for just $10, so just check back every day until they go on sale. The great thing about Ben's courses are that they are an entire ecosystem of game development education. Here is a link to the best Blender series I've found, which is part of that ecosystem. If you ever get stuck, they have an entire community built up that you can go to for help (link). I'm not affiliated with Ben or his courses in any way; I'm just someone who has learned a lot from them and is a huge advocate for them.

As for game design, my favorite book is Jesse Schell's The Art of Game Design. The Kindle version is only $13 right now, and if you don't have a Kindle, you can download the app for free on your PC and most devices.

r/gamedev • comment
1 points • TheYeesaurus

Publishers and studios usually won't care if you have 5 degrees or 0, your results and portfolio is what matters to them. They also like it if you've done game projects in teams together with others, since you'll be working a lot in teams with others in the industry.


>So, now i have good portfolio and experience of photoshop and illustrator and good a background in programming which will be more improved with java after degree.


> But, firstly i must be skilled for 3d artist/technical artist/director/designer not programing cause im weak in maths.

AAA studios won't care. You should go to studios and publishers job sites and see what they are looking for. Usually you can filter the jobs by area of interest; art, game design or software development. For the art positions, your programming won't have a lot of weight and for the programming positions your art won't have a lot of weight.

Also, the best programming language to get a game job is C++, but some only require C#. Java is pretty much non-exisant in the industry with the exception of maybe Mojang.


>What i want I want to start my own AAA game studio. For that i need some experience in the industry which is not possible here in India, so i need job exp. in canada which is damm difficult for international fresher.

You have an unrealistic view of reality. You don't need "some experience" to start an AAA game studio, you need billions of dollars and A LOT of experience.

Look up the salary of a gameplay programmer at Ubisoft Montreal, they make about 5000 dollars a month on average. Without any other fees for rent and tax added in, that's about 1500 dollars per month for the programmers alone.

It's also not only difficult for an international fresher, it's difficult for everyone. Your benefit being from India is that people will assume your english is good.


One of the things studios look at the most is your ability to work in a team and not be afraid to admit when you don't know things or need help. For junior positions they want somebody who has a passion for making games and is eager to learn more. It doesn't matter how much you know, if when you are struggling with something you are wasting 50 hours of worktime when you could have asked for help after the first 10 hours. You should participate in game jams, you can find them in game dev communities online.


Since I am a programmer I don't know a lot about art or game design side of things, but if you want a place to start your journey into the game dev industry, I highly recommend's courses. They also have their own community on discord where you can get help and find people to do gamejams with. But you should buy their courses on, because they are always on discount on there. They go through a bit of design and so on as well. I highly recommend starting with the Unity3d course and then move onto the unreal course if you want to. I started with Unreal and it is WAY more complicated, starting with Unity is better as you'll learn faster and not struggle as much.

They also have a math for game devs course, and it's much more fun and easier to understand when you see the math applied in practice, in games, rather than just the theory.

They have a 3d modelling course as well, but I don't know if it's good or not: