Discovering Godot
Make Video Games in Python-like GDScript

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Below are the top discussions from Reddit that mention this online Udemy course.

Learning to code by making games is a great idea, yet things can get in your way.

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Taught by
Ben Tristem


Reddit Posts and Comments

0 posts • 25 mentions • top 20 shown below

r/gamedev • comment
3 points • VisualFXMan

Well i just spent the last 3 hours going through a tutorial. Learned a lot. My brain is about to explode hah. The syntax is super similar to python. I'm doing this course He's going a bit fast but I'm catching most of it.

Thanks again!

r/godot • comment
2 points • Madnoi

There is a very great tutorial series available on udemy called: Discovering Godot. If you go to the website using incognito mode you should be able to get it for about 10 bucks. I also encourage to check the official godot documentation since it is wonderful!

r/godot • comment
1 points • todofwar

I'm about midway through the course right now ( and I'm loving it so far. I'm a software developer in my day job, and the course is marketed as for people who don't know how to code but I wouldn't let that stop you. They spend most of their time on the engine with a few breaks to explain core code concepts which you can just fast forward through. I like it because they break down the engine pretty well and there are multiple game projects in the course that provide a solid overview. Gets you far enough that you will know where to google for things they don't cover in more detail.

r/godot • comment
1 points • _sauravbanerjee

Take this course. I was just like you once. Didn't a shit about programming. But this helps me a big time. They will teach you Godot & gd script from scratch.

r/godot • comment
1 points • spooky_turnip

I've found this course on udemy extremely helpful.

r/AskProgramming • comment
1 points • truh

I'm not sure if you see the same discounts as I but is discounted to 11€ for me.

r/gamedev • comment
1 points • Philostic

For starters, learn to bring the scale of your projects down. Perhaps set this one aside and start a projects with smaller, more attainable goals in mind.

Try Udemy for learning. There are many different courses for various languages, engines, and art programs. Most are under $20.

r/godot • comment
1 points • Kreinster

So there's this guide to Godot on Udemy. You guys probably know about it. I've seen it recommended a bunch of times, and reviews seem good, but apparently it's slow to update for 3.1, paying for courses always makes me wary and I figure researching that sort of stuff into the ground is a good practice.

Is it worth time and money?

r/starcitizen_refunds • comment
1 points • ImpossibleRoyale

highly recommended

(Just wait for a sale)

r/godot • comment
1 points • MagnateOfMagnets

This godot class on Udemy:

Text game, platformer, stealth top-down, local-multiplayer 3d soccer and third-person shooter. You'll learn everything you need in godot, or almost. Well worth the price-tag (the 15\~ish $ price tag, not the 100+ one)

r/gamedev • comment
1 points • PaulMeyr

It is really good, but they were half way through redoing the course for 3.1 and now 3.2 is released. I wonder what they are going to do, but because they were only half way done with the 3.1 renovation I have been doing the 3.0 tutorials on my 3.1 version of Godot with little problems.

If you do choose this course, when you get to the HeistMeisters section (section 7 at time of writing) skip to the 3.0 section (section 8 at time of writing) so that you don't have to deal with the inconsistencies.

r/godot • comment
1 points • Shunsen626
r/madeWithGodot • comment
1 points • honeywhiskey91

More information - I've started the Udemy course ( where we made LoonyLips, I enjoy writing so I thought I'd try and make my own writing prompt generator since it would require arrays. However, I tried to work out how to do it myself without rewatching the video and just building from the code from the course.

I only managed the Character section, initially I was planning to include Settings and Object and show all three together but realised I should start smaller and get it working first. Also not happy about the positioning and could do with finding a new font. I quickly made the button so would quite like to make it more interactive looking.

But had a lot of fun and enjoyed Godot. I've previously tried Unity and C# but found it too overwhelming and would always give up after a few courses. So quite happy I've managed to start and finish a part of my own task.

r/godot • comment
1 points • AlvaroLand

I was also looking for a beginner friendly engine, without any programming skills, and my journey was like this:

I tried first construct, very very easy for simple games but limited performance because HTML5 and limited complexity because visual scripting.

Then a friend teached me a few Unity lessons and I was a little bit frustrated with programming on C# and having to make 158 steps to produce the same minigame that I made with Contruct in 4 steps.

Looking for something intermediate, simpler than Unity but not that limited as construct, I found GameMaker. Pretty good visual scripting/begginer friendly stuff, awesome export possibilities, decent performance... I thought it was almost perfect but didn't like its scripting languaje and soon I found a lot of users complaining about the languaje being obsolete, the company making greedy decisions, the new Gamemaker 2 having less performance than the previous one and a lot of frustrated people in general, and they were talking about how a lot of users were moving to Godot and they were fascinated by it.

So I made my research about Godot, and it was awesome and free. I bought a course on Udemy and found it very easy to work with, almost like construct, but being capable of anything. The only things that worried me were the export to consoles not being officialy supported (just by trird party), the performance of both the engine and GDscript being... just enough, and the community being smaller than others. But then I found out that the port to Vulkan was coming, that GDscript was going to be optimized (and even compiled to C in the future), and the contributors and users were growing much faster than any other game engine, and I just bet for this horse. I think it's the future.

r/godot • comment
1 points • SandorHQ

If you haven't yet, check out these Godot courses on Udemy:

r/godot • comment
1 points • Iann7

Yeah I think that I was going to buy that one


Yep! Here is the link

r/godot • comment
1 points • baxmanz

Hi! I'm in the same boat as you except I know a bit more coding.

this course on udemy is, in my opinion, really good to start with. I've had no issues with it and it's fun enough! It really does teach you to code.

r/godot • comment
2 points • YoItsTheScout3

As a beginner, I would really recommend looking at these tutorials

It's a simple wave shooter but there's a lot you can learn from it. It's been really engaging and help for learning the basic concepts.

I would also recommend Artindi's channel.

It has a huge variety of tutorials that you can learn from, so I would suggest scrolling through his videos and picking what you find interesting. He's super knowledgeable and I'm sure you'll learn something. My general take on learning godot (from my experience as a beginner) are to look up tutorials on YouTube about things you're interested in, and you can practically make your own game just from videos online (depending on its complexity, of course.)

However, since it seems you may not be keen towards scattered tutorials but rather a class or course, I would go on Udemy for this course.

P.S. There's a sale on Udemy and every course under the sun is $9.99. (Sales happen all the time, it's a scheme but the material is still great if you can find it.)

r/AskProgramming • comment
1 points • eitherrideordie

If you want to create games I recommend using Godot to start, its way more light weight then udemy so you might be better off: >

And learning with this udemy course: >

Or official resources at: >

C++ is great but there are many programming languages you can learn to create games, and this will allow you to jump straight into GDScript.

I haven't seen many games made in the command line interface (or CMD?) I imagine if you want to take your programming further you'll need to move off it after not long?

r/godot • comment
1 points • VonOverkill

As a beginner myself, I watch Gamesfromscratch, jmbiv, and the Udemy course, which is often "on sale" for $11 (read: fake sale, but good price).