Design Patterns in Modern C++

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Below are the top discussions from Reddit that mention this online Udemy course.

Discover the modern implementation of design patterns with С++

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Taught by
Dmitri Nesteruk

Reddit Posts and Comments

0 posts • 2 mentions • top 2 shown below

r/SolusProject • comment
1 points • Optimal_Question

I'm am looking to get into it but certification is a factor here. I'm looking to do this course: https://www.udemy.com/course/patterns-cplusplus/ once I'm done with the basics. I will try to read the book if I get the time but that won't be a top priority rn. Thanks for the recommendation anyway!

r/unrealengine • comment
1 points • ITCHY_JELLY

They "updated" it in 2019 by adding some new guy Mike when Ben and Sam couldn't do anything except screw up the games they were supposed to be "teaching" people with.

Like, here is an image of their entire course content in UE4: https://i.imgur.com/vdPLQrs.png , https://i.imgur.com/p73pi8X.png

Almost 10 hours into this "tutorial" before you learn how to use the damn viewport.

Their original Tanks game (which was broken btw when they used 4.19 and 4.20) was 22 hours long to make something that didn't even work.

The problem I have with "teachers" like Ben Tristem and other people like Reuben Ward (bought his Survival "teaching", was almost an absolute joke, feel free to PM me when I compiled and ran his "finished" content that absolutely just was hacked together), is that they are trying themselves to figure out how to do stuff and then you get to pay for the pleasure of following along.

There is absolute NO reason why a Tanks minigame in UE4 should take 22 hours, that's fucking insane.

I think if people want better courses you look at courses that are short and straight to the point.

I used both of Tom Looman's courses to hop from Unity3D to UE4, and I used Dmitri Nesteruk's C++ course to quickly learn C++.

Like look at this: https://i.imgur.com/w0LJYDT.png His whole C++ course is 3 hours long and each lesson is about 3 - 5 minutes long because he just gets right to the point and tells you how that section in C++ works and even caveats you might encounter and explains examples.

Tom Looman makes you research like people have to do in the real world and provides the solution at the very end.

Looman's Course:

https://www.udemy.com/course/unrealengine-cpp/

Epic's Other Course:

https://www.udemy.com/course/unreale4/

Dmitri's C++ Courses:

https://www.udemy.com/course/intro-to-cplusplus/

https://www.udemy.com/course/patterns-cplusplus/