Pro Unreal Engine Game Coding
Below are the top discussions from Reddit that mention this online Udemy course.
The black book on how to survive on the battlefield of real-world C++ game programming
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Taught by
Rob Baker
Reddit Posts and Comments
0 posts • 5 mentions • top 5 shown below
2 points • misoamane
https://www.udemy.com/course/pro-unreal-engine-game-coding/
1 points • InfinityMatrix01
How about this course on Udemy?
It is a C++ course though, no BP (or very little so far).
The author is one of the developers of GRIP combat racing and the course has you build out a stripped version of Grip.
1 points • Wontague
u/AxanGray - Not sure if it'd be useful to you (or others), but one of the authors of Rollcage and the lead guy for Grip, a near AAA (300k+ sales), intense combat racing game from a couple years ago - released a chunk of Grip's UE4 source code for education (not for building rip-offs though), if you're willing to part with 15 dollars (or the usual sale price) to buy his deeply thought-out Udemy course. I imagine he can be connected to on public platforms as well - seems like a very cool person. Would probably have advice on launching and such, too, if he has time to spare.
I'm not connected to him or Udemy, just studying there...
https://www.udemy.com/course/pro-unreal-engine-game-coding/
1 points • joshbaker2112
I really liked this one: https://www.udemy.com/course/pro-unreal-engine-game-coding/
1 points • T-1000X
To add to the list, you can check out Rob Baker’s Pro UE game coding course.
Now, this is a course that does not hold your hand and talk you through slowly. Also it is less hands on and more of a pro game dev slowly explaining in each lecture how a game is built out. Rob has you slowly copy and paste code and then he explains it.
The best thing about this course is that you get a portion of the source code for a real game published on Steam (GRIP combat racing) by a professional game dev.
I was also frustrated with finding courses where they spend an hour explaining how to write if statements or just teach BP and avoid programming.
This was what I was looking for. An advanced level course that assumes you are a programmer.
For a more hands on, “code along with me” type of course, I can recommend Stephen Ulibarri’s course. .
He also has another one, which you should probably go through first.
Hope this helps, and welcome to game dev. :)