The Ultimate Guide to Game Development with Unity 2019

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*NEW* Unity 2019.

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Taught by
Jonathan Weinberger

1

Reddit Posts and Comments

0 posts • 34 mentions • top 19 shown below

r/Unity3D • comment
2 points • Shadowpup04

I would recommend Udemy courses. Personally I'm currently taking The Ultimate Guide to Game Development with Unity. For me it's a wonderful course because I learn by doing.

And I must say that I've learned a lot about C# and Unity - in general - with this course. Along with that there are a lot of other good rated unity courses on udemy (Ofc I can't say much about them because haven't used them).

I would encourage you to check them out and see what might best fit your learning style. Also be on the look out because I've noticed Udemy courses go on sale a lot.

r/gamedev • post
2 points • Runscream
How should a non programmer approach C# scripting in Unity?

When I decided I wanted to learn Unity to make games, I bought this course on Udemy and, so far, it's been pretty useful and nice. The problem is that, even though it says you need no prior coding knowledge, the guy just starts talking about classes, objects and methods and I didn't even know what they are. I can get things done by following the tutorials and if I read the code I've written afterwards, I can actually understand what it does, but if you asked me what are the objects or methods in my code I'd have no idea. After some googling, I now have a rough idea of what these things are, but I still feel my knowledge is very lacking in terms of the basics (for example, I have no idea what is a "MonoBehaviour").

Now, I know there are free resources online that teach you C#, but 1. They cover too much and thus take too long. I just want to learn the absolute basics of what I need for Unity scripting asap and build my knowledge from there as I start making prototypes and simple games. 2. There are so many tutorials and courses that I have no idea which are good for me or good at all.

Should I just keep going with the Udemy course and expect to understand more as I go on? Or could you, maybe, recommend some online resource for me to learn what I need before going on with the course? I know there's visual coding, but, honestly, I want to at least try to learn actual code. Even if I end up using one of the visual coding tools, I'm sure having the basics down will help me a lot. Thanks for your time.

r/Unity3D • comment
1 points • hashtagembarassed
r/gamedev • comment
1 points • LavendarAmy

https://www.udemy.com/course/the-ultimate-guide-to-game-development-with-unity/

Is this any good?

r/gamedev • comment
1 points • DygonZ

Out of curiosity... Why are so many people asking for the link in this post? I mean, I've posted it 5 times here already. I don't mind posting it again, but it just makes me wonder... are some people just not able to see all responses in a post, or is it just that most people don't look at all the discussion going on underneath the main post?

https://www.udemy.com/course/the-ultimate-guide-to-game-development-with-unity/

r/gamedev • comment
1 points • Fribbtastic

> The website is called Udemy.

I use Udemy for a few years now and it isn't a scam, those are Sales because of the new year!

If you want to learn Unity then I can only recommend the following course here it is sponsored by Unity.

Udemy has regular sales in all areas.

r/gamedev • comment
1 points • cferry322

Made this game following a Udemy Course, comment with your high score!!

https://www.udemy.com/course/the-ultimate-guide-to-game-development-with-unity/

r/learnprogramming • comment
1 points • chris1666

LIke he said , with each section you need to write down what was shown,

you should have a sheet/pdf showing if () { , and another for the next section/tool.

or whatever loop was being shown, how much to write ? Enough to teach it to YOU or anyone else again , I do that and then type it into an IDE I mess up something and watch the vid again,

In MIkes previous vids he has shown us how to use an IDE Im sure he is with that one also , after you finish his Mosh Hamedin (sp) has several good vids on C# you can buy them on udemy.

https://www.udemy.com/course/the-ultimate-guide-to-game-development-with-unity/

r/gamedesign • comment
1 points • viscarious

There are some good courses on Udemy for cheap. Just make sure you use coupon codes to get discounts.
https://www.udemy.com/course/the-ultimate-guide-to-game-development-with-unity/

r/Unity3D • comment
1 points • palerider__

This is what I'm going through right now. It's not "for teens" but it's pretty low key compared to other stuff I've tried to learn:

https://www.udemy.com/course/the-ultimate-guide-to-game-development-with-unity/

If you're kid is totally new to game development, I would start with Little Big Planent 3 and go through all the tutorials and challeges. That's the best "for kids" development package. If you've made a few levels in LBP3, you'll have the basics down and will be ready for Unity - Dreams for PS4 also looks pretty good for older kids (same developers as LBP)

https://youtu.be/dyxKIP8KNgk

r/csharp • comment
1 points • GD_DavidStrife7

Now we're talking boys:

https://www.udemy.com/course/the-unity-c-survival-guide/ https://www.udemy.com/course/the-ultimate-guide-to-game-development-with-unity/

and basically anything made by Gamedev.tv

Those 2 Jonathan tutorials got my up to speed in a way I wasn't able to before. Hit major barriers of entry, and he broke them down for me. I just got it when I listened to him. Quick, concise, and to the point. I re-watched the videos as much as I wanted to, as each feature was wrapped up into 5-15 minute videos. Plenty of time to review them over and over again.

The gamedev.tv channel on Udemy is fantastic. Great tutorials with practical projects, and they give you enough information and flexibility in the projects, that if you think their version is too simplistic or needs polishing, there's room to do that.

r/GameDevelopment • comment
1 points • Kwatts999

I definitely agree with the folks here, start making games! And start with some tutorials. If you really think you'd like to make it a career, using Unity or Unreal is best, as they expose you to similar systems and programming languages as what is used in the AAA industry. This makes it easier to get a job after making several games.

I personally started by just making a game in Unity, but I was also already familiar with programming. I also used this Unity tutorial later on (and bought it at a deep discount): https://www.udemy.com/course/the-ultimate-guide-to-game-development-with-unity/

If you're just trying out game dev, Godot is a good way to go! It's much more light weight and is a bit simpler to get into. Here's a beginner tutorial for Godot on YouTube: https://youtu.be/Mc13Z2gboEk

Tutorials aren't always the most fun - you're not executing your ideas or making something "new" yet - but they teach you the multitude of things you need to know to make your own games later. Otherwise it can feel completely overwhelming.

Best of luck to you! I hope your game making adventures go well!

r/Unity2D • comment
1 points • ah_tolba

if you can afford it then i would recommend this course

https://www.udemy.com/course/the-ultimate-guide-to-game-development-with-unity/

r/Unity3D • comment
1 points • Zambzz

I like https://www.udemy.com/course/the-ultimate-guide-to-game-development-with-unity/ personally.

The gamedev.tv course I found while good it was really awkward to watch felt like watching a wannabe youtuber that wont stop over hyping everything and losing their place. But the above course kept on track and explained things and the actual maths behind it (alot of tutorials skim the actual maths logic behind things)

After that course theres also this course you can do too which gets more complicated https://www.udemy.com/course/the-ultimate-guide-to-mobile-game-development-with-unity/

r/gamedev • comment
1 points • J_Winn

Programming languages are just that, languages. Just like in school, when you would say to yourself, "not this again". There's a reason for it.

i.e. it's repetition.

No one should expect to learn a programming language within weeks, or even months. It takes time. A lot of time. And then you're adding a game engine into the mix.

That being said, I took took a couple of courses from udemy. If you catch them at the right time, you can pay around $20 or so for each course. Yes, there are a buttload of free tutorials on the interwebs. But these guys teach it in a more comprehensive way, imo.

[The Ultimate Guide To Game Development With Unity 2019]](https://www.udemy.com/course/the-ultimate-guide-to-game-development-with-unity/)

And

Complete C# unity game development 3D

Complete C# unity game developer 2D

Again, it's all about repetition. Whether you take these courses or not, whenever you finish a tutorial/course, wait a day or two, and then go back and do it again, and again.

r/Unity3D • comment
1 points • rolltide101x

I watched a bit of what you have done and as far as free tutorials go I do think it is some of the better information I have come across. I do think if you are targeting beginners that you jump in a little to deep to fast. But for people who are "decent" such as myself I didnt have any issue following and understanding what you are doing but someone who is more or less a beginner would not understand what is going on.

​

It may be asking to much but these are the best tutorials I have used and modeling after these will be very useful (I have not came across any free ones in depth enough to help much)

​

https://www.udemy.com/course/the-ultimate-guide-to-game-development-with-unity/

​

https://www.udemy.com/course/unitycourse/

r/Unity2D • comment
1 points • Ocytoxin
r/college • comment
1 points • Secret_Count_7255

That's great, because you can be a web and game developer right now:

https://www.udemy.com/course/ultimate-web/

https://www.udemy.com/course/the-ultimate-guide-to-game-development-with-unity/

There are some that are very more specific, but for the general outline with lots of great projects to put on your portfolio, these are a great start. Don't worry about the price, they're usually on sale for 10.99 every 2 weeks just keep a lookout for the sales.

best thing about these is that it's lifetime and there is a Q and A that they answer within 24 hours.

-----------------------------------------------------------------------------------

Now if you don't want to pay for courses there are LOTs of free tutorials. out there. Just type "HTML and css" for beginners into youtube and you'll find lot's of great resources. Pick any and just start. just make sure they're recent like 2017+. all of them are good.

if you haven't heard. you can check this site for some cool inspiration on what you can do with web dev

https://dribbble.com/

the possibilities are endless.

once you get the foundations down you can get into more specific things like:

https://youtu.be/kw1wnvWjgCw?t=25

All the content in the world is out there. you can let your creativity soar.

all you have to do is just start. and that's the biggest hurdle to get over for me as well.

you can use javascript to make games as well:

https://youtu.be/Qqx_wzMmFeA?t=23861

and then you can use 3d libraries with JS as well:

https://threejs.org/

and soo soo much more.

I'm just scratching the surface right now. but if you commit. in one year you'll be better than most people. just a few hours a day. learn something. make something. and you'll be a beast.

don't try doing something too big first. your first website will always look basic and ugly like this random one i found on the internet:

https://miro.medium.com/max/962/1*7dsQrPrexJrVy6boXUwq8Q.png

but don't worry. everyone starts like this. you can get to this stage within a month or less.

my best advice is to just start.

HTML/CSS/JS is the foundation of web dev. everything you see in web dev and even mob dev uses these things

hit control-shift-i on your computer. it'll bring up developer tools. learn this, you'll need it a lot. infact, you can see the HTML and CSS right now that was used to create the site you're on

C++/C#/Java is the most popular for game dev