User Experience Design Essentials - Adobe XD UI UX Design

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Below are the top discussions from Reddit that mention this online Udemy course.

Use XD to get a job in UI Design, User Interface, User Experience design, UX design & Web Design

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Taught by
Daniel Walter Scott

Reddit Posts and Comments

0 posts • 12 mentions • top 12 shown below

r/Adobe_XD • comment
1 points • Bureauwlamp

"Free", you're just sharing a torrent on a sketchy, ad-filled website... Here's the actual course, in a legal way.

r/UXDesign • post
3 points • pewdieboi29
Looking for online courses in UX Design

Hey! I am an undergraduate student who is looking to enter the field of user experience design.

Are there any recommended online courses? How is https://www.udemy.com/course/ui-ux-web-design-using-adobe-xd/ this one?

Thanks for helping out!

r/IWantOut • comment
1 points • alienalgen94

Great! heres a ux course from udemy you can complete:

https://www.udemy.com/course/ui-ux-web-design-using-adobe-xd/

Heck im in software development and may take this one! I have used adobe xd its a good tool for ux.

Knowledge is power as they say.

r/UXDesign • comment
1 points • thotful_

I used Dan Loves Adobe to learn how to create a prototype using XD. It was one of the best learning resources I've used to get my feet wet. Sometimes UX can be a little TOO theoretical when you're a beginner, so it helps to actually follow along to see how something gets built before you apply design principles, etc.

a decent beginner's learning plan would look something like this

  • watch the course I mentioned, here is a link to the course on udemy, but it's also available on his site, skillshare, and a few other places
  • you can also find full free courses on coursera.com - there's an option to audit courses which gives you access to all the videos in a course for free. I found these to provide the structure I was looking for. Youtube can be a little haphazard with their tutorials sometimes whereas coursera feels more academic
  • find websites you like the look of, or are very popular, e.g. amazon.com. Practice copying the layout as a wireframe sketch. E.g. lay out the boxes, where the images would be, where the text would be. Then practice recreating it in your prototype tool. Then add the finishing touches
  • Copy, copy, copy. That's how pretty much anyone learns anything. Want to learn to play the guitar? Copy others playing. Become an artist? Copy other people's artwork. understanding the mechanics comes before you are comfortable freestyling
  • Once you've done a ton of copy work, or if you want to mix it up, pick an app or website that you find annoying to use. List out why it's annoying and what your ideal experience would be like. Then go through the steps of sketching solutions, creating sketched wireframes, then bring into your prototype tool and compile the pieces
  • practice UI skills as well. it's very difficult to break into UX without some decent knowledge of graphic design, UI design. find digital illustration tutorials using the program of your choice and follow along to the tutorials. I like tutvid on youtube for this. this will help you get a better sense of colors and how to play around with basic tools to help make your visuals more interesting for your prototypes

r/DevelEire • comment
1 points • lalalafafalafelfalal

Sure, it’s this one:

https://www.udemy.com/course/ui-ux-web-design-using-adobe-xd

By coincidence the guy’s actually based in Maynooth. It’s correctly showing as €15 for me so maybe that’s what I paid.

r/graphic_design • comment
2 points • PlasmicSteve
r/UCDavis • comment
2 points • ItsAllSoClear

Heya so I will DM you the link to my little guide (I don't really share it because I don't want people stealing it lol) but in the mean time I was looking at Udemy for some recommendations and noticed some trends from my own journey from dev to UXer and designer.

One soap box argument I want to impress is that some people get very, very salty when you bundle UI/UX together like so because user experience transcends user interface and applies to any design system. Here's a lengthy anecdote about the importance of differentiating UX and UI:

When you make tea in the morning your process for putting on water, getting the mug, soaking the tea bag, removing the tea bag, disposing of the tea bag, and enjoying your tea are all parts of the process that create some user experience. For example, the lid on my kettle, by default, had the steam vents on the side near the handle, so I would be a little surprised every time I would lift the kettle. This was a poor UX! So I flipped the lid so the steam vent was closer to the spout than the handle and now I don't accidentally burn my hands anymore. If I were a designer for this teapot I would pitch, to the stakeholders, that they configure the teapot so that the lid, on delivery, is facing away from the handle. I would then want to A/B test with different individuals to see what they prefer and use that as evidence to conclude which design is more appropriate. For all I know some people may prefer steaming their hands or perhaps there's some other unknown use case I didn't think about. Regardless, you can see how the "research methods" part of your education can play a bigger role than anything visual. This is why it's important to separate UI and UX early and often; they do go hand in hand, but they are not the same thing, so that little '/' between UI/UX isn't fair (imo). However, you and I are developers and likely creating some visual interface, so its inevitable that these two concepts meet.

We often talk about lo-fi and hi-fi prototyping: Lo-fi is pencil and paper, whiteboarding, note cards, and otherwise easy to move/change design documents. These are less intimidating for the average stakeholder and so they are more likely to volunteer suggestions for change. Hi-fi prototypes are more polished; color, digital. It's essentially the fancy theater stage that "looks" like a castle until you look behind and realize it's fake; it's just an imitation. Despite this, stakeholders are subconsciously less inclined to want to make changes to something that "looks finished"; even if it isn't. We want to always start with lo-fi prototyping even though it's tempting to take the shortcut right to hi-fi because we want stakeholders to give feedback and not feel intimidated.

I started with Adobe XD to hi-fi prototype because it's what my colleagues used so I went looking for courses that use this tool and found a course that may be suitable. I watched the preview video and I'm confident that this is a good way to go, though I am a bit disappointed he lumped UI/UX together, which was the impetus for that soap box explanation:

https://www.udemy.com/course/ui-ux-web-design-using-adobe-xd/

He also does this shorter, theory only course that may actually be a better starting point, though I think it's a bit silly that it costs the same as the longer courses:

https://www.udemy.com/course/how-to-change-careers-and-become-a-ux-designer/

I actually didn't see a lot of other promising courses on Udemy. At least, not at a glance. A lot of them focus too heavily on the tools and not the theory or vice versa. I do think, more than other subjects, or maybe just like a good chunk of Computer Science, you just have to put it to use and practice.

After Adobe XD I started using Figma because it allows for some decent team collaboration but, if I had to choose, I'd pick Adobe XD every time because it's so easy to use and it is what I started with.

This is a lot more than you bargained for, I'm sure. fwiw I was thinking about running a workshop or course on this but would need to put it together. I may do it in the fall. I'm sure you could attend if you wanted.

Also fwiw I'm only like 3 years into my professional career after grad school so there is so, so much I can still learn.

r/UXDesign • comment
1 points • Didyouseethewords930

I've encountered the same situation/problem as you and have found that there are program specific courses on Udemy and Pluralsight that help sharpen my technical skills. Additionally, I recommend you read The User Experience Team of One which offers practical advice on the research and design process with concrete examples and methods.

r/UXDesign • comment
1 points • ItsBugsy

for Adobe xd

https://www.udemy.com/course/ui-ux-web-design-using-adobe-xd/

Or not software specific..

https://www.flux-academy.com/courses/10k-website-process

r/graphic_design • comment
1 points • _StreetsBehind_

Thanks for responding!

This is the program I'm looking at for the BFA in Visual Comm Design. The university is not a top-teir school but it is well-respected around here where I live. The program's faculty and course offerings seem pretty robust to me, with several classes that focus on web, digital, mobile app and interactive design. I also like that they offer a course for professional preparation (developing your portfolio), a course for working with local non-profits and startups, as well as an internship.

I actually bought a few courses on sale at Udemy (two for web design and this one for UI/UX). I have had my eye on that Google certification as well!

r/AskWomen • comment
1 points • lemonyellowdavintage

Two courses I've been taking on Udemy have been great. I'm a web designer, so I have something to build on, but that aside, it's easy to pick up! Sometimes Udemy has sales; these are the two I've been learning from and wow are they good.

UI/UX Theory: https://www.udemy.com/course/how-to-change-careers-and-become-a-ux-designer

Adobe XD: https://www.udemy.com/course/ui-ux-web-design-using-adobe-xd