Shader Development from Scratch for Unity with Cg
Below are the top discussions from Reddit that mention this online Udemy course.
Learn to program the graphics pipeline in Unity for creating unique visual surfaces for game objects
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Taught by
Penny de Byl
1
Reddit Posts and Comments
0 posts • 13 mentions • top 11 shown below
1 points • jackHD
Awesome thank you for the reply :-)
And the shader course I am doing is this one https://www.udemy.com/course/unity-shaders/
1 points • jhocking
I started developing shaders by taking this course, it's very good https://www.udemy.com/course/unity-shaders/
1 points • Concheria
I've been doing this one. It teaches you how to understand Shaderlab (The shader language Unity uses) with many examples. Udemy courses are almost always on sale. You can always expect them to be around $10 - $15 if they aren't. It's not a whoole lot, but it's better than trying to follow some random tutorial on YouTube.
1 points • _lzrfc
This one is good. All of her courses are great quality
1 points • sappzo
Actually, for shaders, this is the only course I followed but I practised the examples, completed all the challenges etc..
And thank you, I truly appreciate it! :)
3 points • IV3Oav3EMLg5t8eOdw
I'm in the same boat. I would take a look at these 2 courses. I can't vouch for how good they are (yet) but I plan on purchasing on of them within the next month. Also, wait for a sale and you can get it for under $15.
https://www.udemy.com/course/learn-unity-shaders-from-scratch/
2 points • antijulius
That's one that I got. Glad to hear it's good. I also got this one by the same instructor:
https://www.udemy.com/course/unity-visual-effect-graph-beginner-to-intermediate/learn/
The shader course I got is this one:
https://www.udemy.com/course/compute-shaders/learn/
It seems very in-depth. Definitely not the quickest way to get into shaders but I'm hoping it pays off. Can't say if I'd recommend it yet as I've just started. I was going to take this one because I love Penny but it seemed outdated.
Much like you, I was working on a project that got out of hand; an FPS RPG procedurally generated dungeon crawler, so I feel you. In planning my next project I've narrowed down the scope quite a bit and set stages for "finishing"/polishing before moving onto the next set of features.
1 points • Trybdyk45
Penny de Bull offers a course called Shader Development from Scratch for Unity with CG. It’s a few years old now but she tends to be a great teacher and the course appears to have been updated to at least 2019. I found a review of it from another Reddit user here: https://rotn.blog/unity/shader-development-from-scratch-for-unity-with-cg/. Course link here: https://www.udemy.com/course/unity-shaders/
1 points • Radium_Polonium
Hey, I've started this one: https://www.udemy.com/course/unity-shaders/learn/lecture/8472658#overview but didn't finish it yet.
Beginning seems quite informative and accessible.
1 points • Niksauce
I haven't taken this course yet but I will be, all of her courses are great.
1 points • Sir_Justin
I picked up a Udemy course for like 6 bucks. Haven't finished it but it's been insightful. https://www.udemy.com/course/unity-shaders/