Learn To Create An RPG Game In Unity

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Taught by
James Doyle

Reddit Posts and Comments

0 posts • 11 mentions • top 9 shown below

r/unity • comment
3 points • Clearhead09

I’d agree totally!

I’m still learning and I invested roughly $30 into buying 2 courses on Udemy.

1 is a platformer tutorial and one is an rpg course, I felt these 2 would give me a great overview of 2D game creation.

Links if you want them: RPG Platformer

r/Unity3D • comment
1 points • Clau_PleaseIgnore

Hello, I'm new to unity and programming in general and i was fallowing this course
https://www.udemy.com/course/unity2drpg/ I did everything exactly the same, but my Character started to flicker for no reason.

At first, I thought it was the sprites but it not, Then I thought that I put some wrong numbers in I double-checked everything, but they were the same as in tutorial, I checked the script and everything, i even deleted and restarted again but the same result.

r/AskProgramming • comment
1 points • Blain44

Making games isn’t simple but the best course on Udemy.com for it with unity & C# is the Complete C# Unity Game Developer course:

https://www.udemy.com/course/unitycourse/

And for a great top-down course head to James Doyle’s Learn to create an rpg game in Unity:

https://www.udemy.com/course/unity2drpg/

r/GameDevelopment • comment
1 points • TeramonGame

Theres an RPG tutorial on UdemyUdemy. It teaches you the basics. Then follow some of the official Unity courses for best practice.

r/gamedev • comment
1 points • Anoyok
r/gamedev • comment
3 points • dipwood

A big one for me was this tutorial: https://www.udemy.com/course/unity2drpg/

I made a sprite-based walking simulator with a dialogue system based on this tutorial, then I made this thing.

Another roadblock was solved by this page: https://www.redblobgames.com/pathfinding/a-star/implementation.html#csharp

Probably the most helpful explanation of pathfinding I've ever seen.

r/Unity3D • comment
1 points • Lime_prime

This is not for learning c# but I really enjoy it, and he also try and learn you some c# while he goes through everything https://www.udemy.com/course/unity2drpg/

r/Unity3D • comment
1 points • Huluriasquias

Free: https://www.youtube.com/playlist?list=PL4vbr3u7UKWp0iM1WIfRjCDTI03u43Zfu

Paid: https://www.udemy.com/course/unity2drpg/ (Price comes down to around $12 regularly)

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Both are excellent and, somehow, complementary.

Good luck.

r/unity_tutorials • comment
2 points • Snowman_Jazz

So, mostly it depends on if you are doing 2D a la Fire Emblem or the full 3D like FFT/FFTA/TA2. While there isn't really a "Here's how to make a Tactical RPG" guide out there since it's kind of a large undertaking to make one, you should be able to piece it out and learn the basic of each piece. From there, you can put them together to make your game.

My suggestions on what you can look into and slowly build up a project from there is:

... from there, you should have some understanding of the basic building blocks to start experimenting on your own. May not be a perfect science but it's a start.

EDIT PS: Oh! If you aren't adverse to use it, there are a few good tutorials on Udemy that you could use. It is pay for but they do go on sale rather often. Figured I'd take it on fwiw.