RPG Core Combat Creator
Learn Intermediate Unity C# Coding

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Below are the top discussions from Reddit that mention this online Udemy course.

Build Combat for Role Playing Game (RPG) in Unity

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Taught by
Ben Tristem

3

Reddit Posts and Comments

0 posts • 8 mentions • top 8 shown below

r/gamedesign • comment
1 points • WildcardMoo

I really liked this one. It introduced me into a lot of useful concepts.

Movement is implemented with click to move using a navmesh.

https://www.udemy.com/course/unityrpg/

r/Unity3D • comment
1 points • kbarski94

There’s a great course on Udemy https://www.udemy.com/course/unityrpg/

r/argentina • comment
1 points • VG-Damian

https://www.udemy.com/course/unityrpg/

Recomendado de mi parte

r/gamedev • comment
1 points • baktubak5000

I started by copying line for line Brackeys RPG combat game tutorial. There are a few coding practices i learned, and later had to unlearn, but it was a great introduction to c#. Following along with code of persons better at writing it than myself turned out to be my best learning tool.

I've also especially enjoyed the Rpg core combat creation guide on Udemy. It was filled with both intermediate and advanced information.

https://www.udemy.com/course/unityrpg/

After that, maybe a good code book. C# 9.0 in a Nutshell: The Definitive Reference

I've tried many more, but posted these which were most helpful. Brackeys, Jason Weimann, and CodeMonkey were all very helpful. There is also a nice community at GameDevHQ via discord.

Buying fun and interesting assets was also an easy way to fuel some creative learning as well. Unity is currently in week 3 of a 5 week sale.

r/Unity3D • comment
1 points • PartyCurious

I did one of his course and go back to it when need to remeber how to do something.

https://www.udemy.com/course/unityrpg/

28 hour course that covers alot. Was worth the $13 it cost me.

r/Unity2D • comment
1 points • puppy_turtle

I'm a new developer too, but I've heard it's best to build a prototype of the core "thing" that is your game. This might be the combat for an RPG, the farming part of a farming game, etc. You do this first so you can get it into people's hands faster and figure out if it's fun or not as soon as possible, and then iterate on it. Kind of like the "MVP" concept for a startup.

If you want a course, I really like this course that builds a top-down RPG from the ground up with a heavy focus on getting the core mechanics right first: https://www.udemy.com/course/unityrpg/

r/gamedev • comment
1 points • trainfriend

As others have said Google and YouTube are your best friend for this question. But I've just done the same thing so I'll share what I did.

I stumbled across this video by Imphenzia

https://youtu.be/pwZpJzpE2lQ

Which gave me an intro to unity in the form of a platformer.

Then I found Brackeys and Sebastian Lague. Brackeys covers lots of good things in a casual format and Sebastian does more mathematical things with a little less explanation. Overall while they are good resources I didn't feel like I was actually learning much, rather following along and winging it.

Udemy regularly have huge sales for new learners and I bought 4 courses on unity game Dev (at the time of writing this they have a sale)

https://www.udemy.com/course/unityrpg/

https://www.udemy.com/course/unity-dialogue-quests/

https://www.udemy.com/course/unityinventory/

https://www.udemy.com/course/build-your-own-first-person-shooter-survival-game-in-unity/

I picked these courses because they were the 2 genres I am most interested in, and the course content detailed topics I felt would give me the broadest set of knowledge to then make whatever I wanted.

I haven't started the fps one yet but the rpg ones by gamedev TV are brilliant. Excellent teaching and pacing. I feel like I'm learning properly and they go over more complicated programming concepts.

It's worth noting that I come from a development background so I already know how to code, but I am new to c#. I've also used blender before so I know about textures, modelling, animation etc. Of course the unity asset store is great and full of free content so it's not all that important.

Overall I'm really enjoying it. I lost passion for programming because I do it for a job, but this has allowed me that logical problem solving in a context I can enjoy again.

Hope this helps.

r/Unity3D • comment
-1 points • our-neighborhood

https://www.udemy.com/course/unityrpg/ Highly recommended course if you've already got the basics covered and are comfortable with coding.