Unreal Engine C++ The Ultimate Game Developer Course

share ›
‹ links

Below are the top discussions from Reddit that mention this online Udemy course.

Learn how to develop, code and package a complete video game in Unreal Engine

Reddemy may receive an affiliate commission if you enroll in a paid course after using these buttons to visit Udemy. Thank you for using these buttons to support Reddemy.

Taught by
Stephen Ulibarri

Reddit Posts and Comments

0 posts • 22 mentions • top 17 shown below

r/unrealengine • comment
2 points • UlrichZauber

I recently bought and went through this one on Udemy, and it hit most stuff I wanted to get out of it. He goes through the C++ bits on a very beginner level (I have 30 years' C++ experience so I mostly skipped these parts), and also builds a lot of blueprints. If anything, I wanted to see how to do more stuff from C++ rather than from blueprints, but I think I understand how to make these changes on my own.

Udemy had a pretty steeply discounted sale a couple of times last year so I got the course for like $15, I thought it was more than worth it.

There are a lot of tutorials on youtube as well, but I can't vouch for any of them.

r/unrealengine • comment
2 points • DragonJawad

In addition, "learning" the engine is a very broad concept. For example, do your devs need to become as proficient in the engine as gameplay programmers, engine and tool devs, level and environment designers, technical and vfx artists, etc? Are you expecting your devs to be extremely proficient in implementation, testing, and optimization (including "rendering" optimization) by the end of the learning period?

Depending on what resources you use, starting to use the engine doesn't take long. However, just as there are many different roles of professionals in AAA industries constantly learning and improving over time, there are many many areas to learn and become more proficient in with respect to Unreal Engine and game dev.

Apologies for the broad and vague answers. For me personally, this 34.5 hours course is what gave me the fundamentals and basic confidence to really mess with the engine. However, it's also been over 1.5 years of me learning to solo dev (for the insane goal of doing all "game dev" aspects at a basic level including music composition as a beginner to music creation). Thus, your mileage will definitely vary

r/unrealengine • comment
1 points • sumopo

This is the best udemy course for unreal c++ imo: https://www.udemy.com/course/unreal-engine-the-ultimate-game-developer-course/

r/unrealengine • comment
1 points • IExcelex
r/unrealengine • comment
2 points • Hoshiqua

This one : https://www.udemy.com/course/unreal-engine-the-ultimate-game-developer-course/

Not sure if it's the best, I wanted a course that focused on a mix of C++ and blueprints. I have a few years of experience on Unity and game making / programming in general so I "knew" a lot already but needed to learn about the particular capabilities of Unreal and its architecture.

r/unrealengine • comment
1 points • ngrafx

This course was very informative and I really recommend it. You need to be already comfortable with c++ as it's intended to teach you the unreal api, not the language itself.

https://www.udemy.com/course/unreal-engine-the-ultimate-game-developer-course/#instructor-1

I you need more cpp training the same instructor has a learn cpp for unreal course, not sure what it's worth though as I haven't taken it.

https://www.udemy.com/course/learn-cpp-for-ue4-unit-1/

r/GameDevelopment • comment
1 points • Zack1550

Spend the money... $13 or something like that

https://www.udemy.com/course/unreal-engine-the-ultimate-game-developer-course/

Hours and hours of decent content to get you a feel for UE4 and basic game mechanics.

Google: Jesse Schell Game Design or buy his book.

r/learnprogramming • comment
1 points • videoj

This 23-part blog post builds a complete game in UE4/C++.

This paid Udemy Course covers the basics of programming UE4 in C++.

r/gamedev • comment
1 points • Spader15

It's probably a bit late, but I'll give my advice as someone who went on a Udemy spending spree when I got into Unreal.

 

The first thing you should recognize is how you want to learn and what your goals are. If you just want to get up and running with the engine and make a game, any of these tutorials linked will do just fine. If, like me, you want to learn not just how to do something but the "proper" way to do it in the engine, then your options shrink quite quickly. Unfortunately, as far as I experienced, there weren't any tutorials that truly took you from beginner to competent while showing all of the proper ways to go about structuring your code and using the engine features. But, you can use a good beginner tutorial to supplement your engine knowledge and then follow one of the more technical courses to learn the right way to do things.

I started off with Ben Tristem's videos but, as you've pointed out earlier in the thread, they're very verbose, and their programming practices are less than ideal to say the least. In general, I think his tutorials are more for understanding concepts than practical implementations. If you want a tutorial that will explain very well the concepts but still move faster than a gamedev.tv course, I'd recommend Stephen Ulibarri's course. As an aside, if you like his style, he also has a course dedicated to learning C++ through the lens of game programming which is quite good if you (as I recommend you should) spend time learning C++ separate from the engine. The primary downside to his course is there are some seriously bad programming practices contained in it such as having unnecessarily complex control branches in tick functions. But, if you're able to separate ideas from implementation, it's probably the best tutorial that I found overall. If you've already worked through the engine concepts and understand C++ well enough to take on a more technical tutorial, I HIGHLY recommend Tom Looman's. He previously worked at Epic and, as a result, teaches a lot of good practices when it comes to coding and even things like workflow and setting up your editor the correct way which make working in Unreal C++ significantly smoother. While he does use blueprints more than is usually done at a professional level in order to move more quickly through certain parts of the tutorial, he'll get you to a point where you can start going on your own and implementing the things you need or at least have an idea of where to look for the answers when you're stuck. The only downside to his course is that it doesn't hold your hand like the previous two I mentioned. It assumes you already understand what a game engine is, how to do basic programming, and in general navigate the editor at a basic level.

 

As for blueprint vs C++, I'll probably downvoted for saying it, but I think C++ is way nicer to work with than blueprints. In general, blueprints are amazing for iteration, placeholder functionality, keeping your binaries small, and most visual representations of data. Additionally, they're much easier to learn. The downside is they're harder to read and maintain, they ARE slower, have a minor amount of limitations to their functionality that are not present with C++, and their skill is less transferable to other engines and/or AAA development than the skillset of C++ is. Keep in mind that most people here are amateurs, so their priority is to get as much done in what little time they can allocate to working on their projects, and blueprint is phenomenal for that, especially if you don't already come from a coding background (as not everyone does). Personally, I prefer to keep my blueprints data only unless I'm testing something and need to iterate quickly, but YMMV.

The one thing I will say is: don't be too discouraged from C++ by the comments on this sub that tout it as too difficult or unnecessary. While you may not ever need the performance boost native code gives you if your game is smaller in scope or performance requirements, writing functionality in native code can be just as smooth as blueprints when you get the hang of it, and more performance is not really a bad thing at the end of the day. I know this post is pretty late, so you may not be checking it anymore, but I went through many Udemy courses and youtube playlists when I started several months ago, so if you have any questions feel free to ask or send me a PM.

r/unrealengine • comment
1 points • f4tman7

As a long-time Unity developer, it has been a little difficult for me to jump into Unreal for some reason. I have tried a few Udemy courses on Unreal, but this one has been the best one by far if you're looking for something with a heavy programming emphasis. It's a few years old but everything so far has held up using 4.26. https://www.udemy.com/course/unreal-engine-the-ultimate-game-developer-course/

r/unrealengine • comment
3 points • odd_ron

Is it this course? https://www.udemy.com/course/unreal-engine-the-ultimate-game-developer-course/

Would you recommend any of his other courses, listed on this page? https://www.udemy.com/user/stephen-ulibarri-3/

(tagging /u/MrNoSock so he sees these links)

r/unrealengine • comment
1 points • SephLuis

From udemy page:

This course is designed for beginner to intermediate users of Unreal Engine 4 (3+ months of UE4 experience). I don't want to spend 5 hours explaining the basics of the engine so please review tutorials on Youtube if you're brand new.

If you are already struggling with basic concepts of the engine, I don't think this course will be for you. I did this one:
https://www.udemy.com/course/unreal-engine-the-ultimate-game-developer-course/

And, as mentioned in the udemy page, programming knowledge is a must, but it does explains the basics of the engine.

Outside of that, YT has all kinds of tutorials too, but those are more useful when you already have some experience with the engine and need to learn how to do something more specific bit by bit.

r/gamedev • comment
1 points • Freezman13

It's pretty cheap for a good amount of courses. If money isn't an issue, why not.

Who knows what the quality of the videos are though.

I'm fairly certain that practically nobody who will grab this will get through all of it.

There's just too many different different technologies on the list.

So I'd ask yourself what your goals are and whether or not any of those courses will help you fulfill them.

And if it's only 1 or 2 courses you're interested in then ask yourself if the price is worth it.

Lets say you're interested in c++ for game dev. There's only 1 course there and probably not particularly game dev related.

For $30 I'd rather get these two courses https://www.udemy.com/course/learn-cpp-for-ue4-unit-1/ https://www.udemy.com/course/unreal-engine-the-ultimate-game-developer-course/ which will likely end up being more relevant if your goal is gamedev.

r/unrealengine • comment
1 points • banjoboyslim

I'm currently doing this course on Udemy and it's fantastic. https://www.udemy.com/course/unreal-engine-the-ultimate-game-developer-course/

r/unrealengine • comment
2 points • LumberingTroll

Reading, and following Tutorials, if you want to spend a very little bit of money there are some really good Udemy courses you can get, and they are frequently on sale for $11 - $15.

I highly recommend these:

https://www.udemy.com/course/learn-cpp-for-ue4-unit-1/

https://www.udemy.com/course/unreal-engine-the-ultimate-game-developer-course/

They are both done by the same instructor Stephen Ulibarri

He teaches in a nice relatable way and goes into a good amount of detail explaining everything. When I took the courses I treated it like college and took notes while watching the lecture parts, and doing the coding at the same time that he is doing it, following along.

They don't have a sale right now, but if you wishlist them and check back about once a week you should catch a sale within a couple of weeks pretty easily, seems there is a sale at least once a month.

r/unrealengine • comment
1 points • leg0o

Look on Udemy, they often have 90% off sales and you can get a few courses for 20$.

​

Here's 2 that I suggest

C++
https://www.udemy.com/course/unreal-engine-the-ultimate-game-developer-course

Blueprints

https://www.udemy.com/course/unreale4/

r/unrealengine • comment
1 points • Grimdakka

If you're interested in C++ and don't mind spending a bit of money, check out Steven Ulibarri's excellent courses on Udemy:

https://www.udemy.com/course/learn-cpp-for-ue4-unit-1/

https://www.udemy.com/course/unreal-engine-the-ultimate-game-developer-course/

Tom Looman also does a great course on multiplayer using C++:

https://www.udemy.com/course/unrealengine-cpp/learn/lecture/7857346?start=0#overview

Avoid the gamedev.tv ones. Their Unreal courses are out of date and kind of weird/low quality. They're great for Unity, but not really for Unreal.

For those who don't know how Udemy works, never buy anything at full price, it'll be discounted down to about $10-15 within a week or two.