Unreal Engine Blueprint Game Developer

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Below are the top discussions from Reddit that mention this online Udemy course.

This is the partner course to the Complete Unreal C++ Developer, one of the most popular Unreal courses on the web.

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Taught by
Ben Tristem


Reddit Posts and Comments

0 posts • 15 mentions • top 15 shown below

r/GameAudio • comment
1 points • LuigiPlataniaAudio

This one was made in collaboration with Epic Games https://www.udemy.com/course/unrealblueprint/

r/unrealengine • comment
1 points • FrozenSmoresPoptarts


They do some pretty good courses.

r/unrealengine • comment
2 points • jambavanta

Going through a basic programming tutorial may help you.

The following courses on Udemy have good reviews. Suitable for beginner to intermediate level. You will develop some games in this tutorial, from beginning to end. That may help you a lot. After that, you have to explore tutorials on Unreal website or read manuals -

  1. UE with Blueprints - https://www.udemy.com/course/unrealblueprint/

  2. UE with C++ - https://www.udemy.com/course/unrealcourse/

If you are new to programming, you should probably stick to Blueprints.

r/gamedev • comment
1 points • ViewtifulRyan

I recommend looking into a udemy course as other users have recommended. I'm currently working through and almost completed https://www.udemy.com/course/unrealblueprint/. I've really enjoyed it. It should give you some good fundamentals to get started on your game.

Also. Dont pay full price if possible. They always have huge sales.

r/unrealengine • comment
1 points • JesseLeeHumphry

If you need to learn what a specific node does, I'd challenge anyone to find a YouTuber better than Mathew Wadstein for that.

If you want a good, structured introduction to Blueprints with challenges and results at the end, wait for a sale and buy the GameDevTV Blueprints Course from Udemy.

r/unrealengine • comment
1 points • mztime
r/unrealengine • comment
1 points • boshy_time

Hi, There is a manual which is continuously updated here : https://docs.google.com/document/d/1MtL9Ysp0QGNoiujELkKR_gi0IdZ5pXXaP4y7jJObyaQ

I you are new to Unreal, I recommend you check out this tutorial on Udemy : https://www.udemy.com/course/unrealblueprint/ There are a ton of coupons out there that make it cost something like 10$.

There will be more in depth tutorials at one point specific to this plugin though, but I can't give an exact date yet.

r/unrealengine • comment
1 points • my-sons

I'm glad i was helpful. When it comes to learning resources, there are many different ways you can go about doing this. If you have a little bit of money to spend, then what i would recommend doing if you are really serious about Game Dev, is purchasing a course on Udemy. Right now they have deals at like 80% on select courses, and they are very in depth.

Here is a course on C++: https://www.udemy.com/course/unrealcourse/

BluePrints: https://www.udemy.com/course/unrealblueprint/

I've been taking the c++ course for over a week now and have found it very help. I should also note that these tutorials focus more on programming, then an overview of Unreal's features. The only thing you would really need to learn outside of these tutorials is animations, and their animation blueprints. When it comes to that, there is like a 2 hour youtube tutorial made by Unreal Engine themselves that i would recommend.

Edit: The C++ course does offer SOME knowledge in animation blueprints

r/unrealengine • comment
1 points • GregSolidus



These courses are probably the best start you can find.

r/Unity3D • comment
1 points • Crafty_Programmer

In terms of popularity for indie developers, it goes Unity > Unreal > Godot. All three engines are free to download and get started with, so you don't lose much by trying each of them out. Make a small sample game with each and see what you think.

Unity: Not 100% sure what to recommend. I learned Unity a couple of years ago, and tutorials don't age well (the one I learned on is no good anymore).

Unreal: https://www.udemy.com/course/unrealblueprint/

Godot: https://www.youtube.com/watch?v=VeCrE-ge8xM

Make sure to check the comments for the Godot tutorials I linked to if you end up following along. In the lesson where he makes two different kinds of blocks, he makes a performance killing mistake and never fixes it in the series. That's the only defect, and it's quick to repair.

r/unrealengine • comment
1 points • Venerous

I'll add more as I find/remember them.

r/unrealengine • comment
1 points • lukas232323

oh man, I've seen the whole youtube by now :D.. Let me try summarising what I think was most relevant for me so far:

- https://www.udemy.com/course/unrealblueprint/ this course in its section Mars Marine introduced the sockets and a simple weapon handling

- https://www.youtube.com/channel/UCsS5i15vvUbwfr_1JdRKCAA this guy has some really good beginner-friendly tutorials, I followed him for setting up AI but he has something on weapon systems which is bound to use sockets as well

- official tutorials from Unreal were also pretty good in general

I'll post some screenshots from my current project to get you a better idea.

r/unrealengine4 • comment
1 points • Gamepaign

If you are interested in doing C++ i would recommend this course; https://www.udemy.com/course/unrealcourse/

If you are interested in doing blueprint i found this; https://www.udemy.com/course/unrealblueprint/ (same people that made the C++ course) I didn't do this course myself so i cant vouch for it but the ratings look good!

It's now 18,99 but every week the prices change, the normal prices are always insanely high but every other week they have discount that makes the total price 10/20 euro, that's kinda their selling strategy.

r/unrealengine • comment
1 points • Animoose


This is the course I'm starting with, and it's been great so far. That said, I have a Comp Sci degree and full-time job coding in C# for Unity. So the first half of this course which is entirely focused around learning C++ and then learning C++ in the context of unreal, may be a less than fun experience. If you do feel comfortable with code though, I'd highly recommend it! I've been breezing through it without much problem.

Regardless, here is the other course I'd recommend, which focuses on Blueprints (aka Unreal's visual coding solutions). I haven't taken it yet so I'll link the one I plan to as well as the absolute standout most popular. In the case of C++, they're the same.

Blueprints (my pre-preference): https://www.udemy.com/course/unreal-engine-blueprints-the-ultimate-developer-course/

Blueprints (most popular, same creators as the C++ course): https://www.udemy.com/course/unrealblueprint/

Last 2 tidbits:

  1. Since this is my first time with Udemy and I was unaware, gonna share just in case. DO NOT PAY more than $20 for a Udemy course. Through a few methods such as alternate browser or private browser, vpn, etc, they're PERMANENTLY on sale for \~90% off, typically $10-$20, which is absolutely worth the money compared to the 10-30 hours you get for it. For reference, one normal three-hour college course is a total of 45 hours (15 weeks)
  2. Fuck VS Code. My friends have lauded it but I had nothing but issues with it. If you go the C++ route, 1000% use this link. It's a very reputable company and coincidentally an off-shoot of the compiler I used for .NET work and now Unity work in C#! https://www.jetbrains.com/lp/rider-unreal/

r/Moviesinthemaking • comment
1 points • Petunio

Sure, start by downloading it here.

You can learn how to use it for free here.

And if you have a few dollars to spare the gamedev.tv tutorials is how everyone learns these things. Here is one if you don't know coding. And here is one if you do know C++. The average price for these is around 12-13 dollars per course, do not pay more than that.

And to learn 3d start by getting Blender, which is famously free, very capable and has a massive community. Start by doing this donut right here. Everyone has to start with the donut.

After that's done it's time for, other youtubers...

-flippednormals are former industry pros and have a lot of tips of how to get into the film industry. They are very open about the correct industry workflow.
-GrantAbbit is Blender focused with a calm demeanor and centered on stylized assets.
-CurtisHolt is also Blender focused but focused on more trippy assets.
-Ducky3d is similar, but it's animated.

And finally Ian Hubert, best know for being Ian Hubert. Blender has such a large community that there are waaaay too many youtubers willing to teach you any of this stuff for free.