Unreal Engine 4
How to Develop Your First Two Games

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Epic Games-Approved: learn the Unreal Editor, master the gameplay framework, and use Blueprint to program without coding

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Taught by
Christopher Murphy

1

Reddit Posts and Comments

0 posts • 16 mentions • top 16 shown below

r/oculus • comment
5 points • B33rNuts

It was built using Unreal Engine which you can download for free. In the Unreal Asset Store there is 2 packages that are free which are filled with various house items you can use. This is called ArchVis. If you are really interested you can buy this course https://www.udemy.com/course/unreale4/ the first part of it cover ArchVis very well and walks you though creating a room using props, lighting it and other aspects.

r/unrealengine • comment
1 points • arunoda

I also suggest you do this course on Udemy. I used that as my starting point.

r/unrealengine • comment
1 points • KFUP

Unreal Engine 4: How to Develop Your First Two Games:

https://www.udemy.com/course/unreale4/

It starts with a just a pinball game, then goes into a small third person top down hack and slash. Pretty great to start learning the engine.

r/unrealengine • comment
1 points • ToGetThroughTheWeek

This one is good too

https://www.udemy.com/course/unreale4/

r/OculusQuest • comment
1 points • XediDC

$13 and no coding will get you farther than you might think: https://www.udemy.com/course/unreale4/

(Side note: if you're ever asked to pay more than about $15 bucks for a Udemy course, wait for the next sale or look for coupons. The full prices are just for show...don't buy that if its $200 when you look!)

r/unrealengine • comment
1 points • juanmilanese

Also this one, starts as a standard unreal overview, but in the later chapters dives kinda deep in blueprints

https://www.udemy.com/course/unreale4/

r/unrealengine • comment
1 points • Woo42

https://www.udemy.com/course/unreale4/ by Christopher Murphy.

The good: You'll learn a ton. The bad: Doesn't explain a lot of stuff. You can find some of the explanations in some of the comments. You'll have to do your own research on other subjects, e.g. UV Mapping. I'd definitely recommend it though.

For C++ I have the same as you + Tom Looman's Multiplayer course.

r/unrealengine • comment
2 points • DirtyPotatoDev

Hi! You can try to start your journey with these guys: https://youtu.be/EM_HYqQdToE -these are the official tutorials from Epic's. In my opinion, there are many good tutorials on Udemy https://www.udemy.com/course/unreale4/

r/unrealengine • comment
1 points • Lan14n

https://www.udemy.com/course/unrealengine-cpp/

also

https://www.udemy.com/course/unreale4/

r/unrealengine • comment
1 points • dannymcgee

I bought a few courses on Udemy which got the ball rolling enough that I'm now getting by with the docs/Googling/StackOverflow when I run into issues:

  • This one to learn the fundamentals of the engine itself. This is a really nice, thorough overview of the UE4 workflow. Chris Murphy is a great teacher, and the pacing is pretty quick. I only went through sections 1 and 2 before moving on.
  • This one to pick up the fundamentals of C++ — tbh, the pacing is super tedious, and they basically start from the assumption that you've never written a line of code in your life. I skipped around to the videos that mentioned concepts I wasn't familiar with, like pointers, references, const keyword, etc. Put the videos on 1.5x or 2x speed and only watched maybe half a dozen lectures before moving on. There's probably a more cost-effective way to learn this stuff, but I have ADHD so reading is hard.
  • Finally moved on to this one, which is specific to VR (so laser-focused on the specific challenges I was trying to solve). Sam Pattuzzi is a super competent instructor, the pacing was good and I learned a lot in a pretty short amount of time. My base character and motion controller classes are still based heavily on the code I wrote through this course, but tweaked a lot to meet my specific needs and to incorporate the SteamVR plugin.

After all that, plus reading a lot of source code, I feel super confident working in C++. I even rewrote a cheap plugin I bought on the marketplace after finding that it skipped a nullptr check which was causing me to crash, and wasn't using const correctness or passing anything by reference so the baseline optimization was pretty terrible. I haven't touched macros/preprocessor stuff at all yet, and I suspect there's a lot of room for improvement in my architectural patterns, but I'm honestly already getting a lot more done than I did in years of faffing around with Unity on and off.

r/unrealengine • comment
1 points • leg0o

Look on Udemy, they often have 90% off sales and you can get a few courses for 20$.

​

Here's 2 that I suggest

C++
https://www.udemy.com/course/unreal-engine-the-ultimate-game-developer-course

Blueprints

https://www.udemy.com/course/unreale4/

r/gamedev • comment
1 points • Hexnite657

Well I guess it depends on your focus. You mentioned c++ which Unreal uses. For that here's a book, Sam's teach yourself UE4 Game Development in 24 hours: link

If you want to learn some Game Design you could go for The Art of Game Design, link

For general reading about the game industry, I just finished Press Reset, and loved it. link

I also recommend courses on Udemy, just make sure they're on sale before you purchase one. I enjoyed this one and the instructor is an Evangelist at Epic: link

r/unrealengine • comment
1 points • h0nkyca1

I have the same problem, advanced coder, but just starting out with Unreal.

I have been working through two classes I have LOVED.

NEVER purchase full-price UDemy classes, there are constant sales. I got both of these courses for $20 total.

These courses are the ones I would recommend:

- Building your first Two Games in Unreal: https://www.udemy.com/course/unreale4/

This course is 100% blueprints which are important for creating materials and other things. Will also convince you that node-based programming is never going to be a thing, I HATE BLUEPRINTS for game logic. They ARE nice for creating materials though. And it is an excellent system for allowing your designers to compose stuff out of C++ functions you have created.

Mostly it goes over level design basics and in my opinion is pretty excellent.

- Unreal Engine 4 Mastery: Create Multiplayer Games with C++ : https://www.udemy.com/course/unrealengine-cpp/

​

Says it all right on the tin. This will walk you through creating multiplayer unreal games in C++, take you through all of the normal programming paradigms and important Unreal classes.

r/unrealengine • comment
1 points • ITCHY_JELLY

They "updated" it in 2019 by adding some new guy Mike when Ben and Sam couldn't do anything except screw up the games they were supposed to be "teaching" people with.

Like, here is an image of their entire course content in UE4: https://i.imgur.com/vdPLQrs.png , https://i.imgur.com/p73pi8X.png

Almost 10 hours into this "tutorial" before you learn how to use the damn viewport.

Their original Tanks game (which was broken btw when they used 4.19 and 4.20) was 22 hours long to make something that didn't even work.

The problem I have with "teachers" like Ben Tristem and other people like Reuben Ward (bought his Survival "teaching", was almost an absolute joke, feel free to PM me when I compiled and ran his "finished" content that absolutely just was hacked together), is that they are trying themselves to figure out how to do stuff and then you get to pay for the pleasure of following along.

There is absolute NO reason why a Tanks minigame in UE4 should take 22 hours, that's fucking insane.

I think if people want better courses you look at courses that are short and straight to the point.

I used both of Tom Looman's courses to hop from Unity3D to UE4, and I used Dmitri Nesteruk's C++ course to quickly learn C++.

Like look at this: https://i.imgur.com/w0LJYDT.png His whole C++ course is 3 hours long and each lesson is about 3 - 5 minutes long because he just gets right to the point and tells you how that section in C++ works and even caveats you might encounter and explains examples.

Tom Looman makes you research like people have to do in the real world and provides the solution at the very end.

Looman's Course:

https://www.udemy.com/course/unrealengine-cpp/

Epic's Other Course:

https://www.udemy.com/course/unreale4/

Dmitri's C++ Courses:

https://www.udemy.com/course/intro-to-cplusplus/

https://www.udemy.com/course/patterns-cplusplus/

r/unrealengine • comment
1 points • DHSL-666

Here's my updated medium-term plan so far - total about 70 hours :

Day 1

Unreal Engine 4 Beginner Tutorial: Getting Started

https://youtu.be/qeKDRqWtGV0

Unreal Engine 4 Beginner's Tutorial

https://www.youtube.com/playlist?list=PLHSMxXn4v-aGhuRxxSBVPqykMjDiRyGrJ

Day 2

Unreal Engine 4 For Absolute Beginners SECTION 1/2/3 https://www.udemy.com/course/unreal-engine-4-ue4/

Unreal Engine 4 Beginner Tutorial - Create Worlds in UE4

https://youtu.be/_a6kcSP8R1Y

Getting Started with Landscapes | Live Training | Unreal Engine https://youtu.be/gMKjIZMPJ0Q

Day 3/4

Unreal Engine 4 The Complete Beginner's Course

https://www.udemy.com/course/unreal-engine-4-the-complete-beginners-course/

Day 5/6

Unreal Engine 4 For Absolute Beginners SECTION 4/5/6/7 https://www.udemy.com/course/unreal-engine-4-ue4/

Day 7/8

Unreal Engine 4: How to Develop Your First Two Games https://www.udemy.com/course/unreale4/

Day 9/10

Unreal Environments

https://www.learnsquared.com/courses/unreal-environments